Animation archive / weapons@

Weapon animations

Holds, aims, reloads, and firing stances for every weapon class. Open a dictionary to browse its clips and preview them on a ped.

783 dictionaries
01weapons@first_person@aim_idle@generic@assault_rifle@special_carbine@YCD02weapons@first_person@aim_idle@generic@heavy@minigun@YCD03weapons@first_person@aim_idle@generic@heavy@rpg@YCD04weapons@first_person@aim_idle@generic@heavy@rpg@_1YCD05weapons@first_person@aim_idle@generic@light_machine_gun@shared@coreYCD06weapons@first_person@aim_idle@generic@melee@knife@shared@coreYCD07weapons@first_person@aim_idle@generic@melee@knife@shared@core_1YCD08weapons@first_person@aim_idle@generic@melee@large_wpn@bat@YCD09weapons@first_person@aim_idle@generic@melee@large_wpn@bat@_1YCD10weapons@first_person@aim_idle@generic@melee@unarmed@YCD11weapons@first_person@aim_idle@generic@melee@unarmed@_1YCD12weapons@first_person@aim_idle@generic@misc@digi_scanner@YCD13weapons@first_person@aim_idle@generic@pistol@shared@coreYCD14weapons@first_person@aim_idle@generic@projectile@ball@YCD15weapons@first_person@aim_idle@generic@projectile@ball@_1YCD16weapons@first_person@aim_idle@generic@projectile@misc@flare@YCD17weapons@first_person@aim_idle@generic@projectile@misc@pipe_bomb@YCD18weapons@first_person@aim_idle@generic@projectile@misc@shared@coreYCD19weapons@first_person@aim_idle@generic@projectile@misc@stickybomb@YCD20weapons@first_person@aim_idle@generic@projectile@shared@coreYCD21weapons@first_person@aim_idle@generic@projectile@tear_gas@YCD22weapons@first_person@aim_idle@generic@shotgun@assault_shotgun@YCD23weapons@first_person@aim_idle@generic@shotgun@assault_shotgun@_1YCD24weapons@first_person@aim_idle@generic@sniper_rifle@musket@YCD25weapons@first_person@aim_idle@generic@submachine_gun@shared@coreYCD26weapons@first_person@aim_idle@p_m_one@pistol@shared@fidgets@aYCD27weapons@first_person@aim_idle@p_m_one@pistol@shared@fidgets@bYCD28weapons@first_person@aim_idle@p_m_one@pistol@shared@fidgets@cYCD29weapons@first_person@aim_idle@p_m_one@unarmed@fidgets@aYCD30weapons@first_person@aim_idle@p_m_one@unarmed@fidgets@a_1YCD31weapons@first_person@aim_idle@p_m_one@unarmed@fidgets@bYCD32weapons@first_person@aim_idle@p_m_one@unarmed@fidgets@b_1YCD33weapons@first_person@aim_idle@p_m_one@unarmed@fidgets@cYCD34weapons@first_person@aim_idle@p_m_one@unarmed@fidgets@c_1YCD35weapons@first_person@aim_idle@p_m_one@unarmed@fidgets@dYCD36weapons@first_person@aim_idle@p_m_one@unarmed@fidgets@d_1YCD37weapons@first_person@aim_idle@p_m_two@pistol@shared@fidgets@aYCD38weapons@first_person@aim_idle@p_m_two@pistol@shared@fidgets@bYCD39weapons@first_person@aim_idle@p_m_two@pistol@shared@fidgets@cYCD40weapons@first_person@aim_idle@p_m_two@unarmed@fidgets@aYCD41weapons@first_person@aim_idle@p_m_two@unarmed@fidgets@bYCD42weapons@first_person@aim_idle@p_m_two@unarmed@fidgets@cYCD43weapons@first_person@aim_idle@p_m_zero@assault_rifle@advanced_rifle@aim_trans@idle_to_stealthYCD44weapons@first_person@aim_idle@p_m_zero@assault_rifle@advanced_rifle@fidgets@bYCD45weapons@first_person@aim_idle@p_m_zero@assault_rifle@advanced_rifle@fidgets@cYCD46weapons@first_person@aim_idle@p_m_zero@assault_rifle@carbine_rifle@fidgets@aYCD47weapons@first_person@aim_idle@p_m_zero@assault_rifle@carbine_rifle@fidgets@a_1YCD48weapons@first_person@aim_idle@p_m_zero@assault_rifle@carbine_rifle@fidgets@bYCD49weapons@first_person@aim_idle@p_m_zero@assault_rifle@carbine_rifle@fidgets@b_1YCD50weapons@first_person@aim_idle@p_m_zero@assault_rifle@carbine_rifle@fidgets@cYCD51weapons@first_person@aim_idle@p_m_zero@assault_rifle@carbine_rifle@fidgets@c_1YCD52weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_ltYCD53weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rngYCD54weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scopeYCD55weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealthYCD56weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@aYCD57weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a_1YCD58weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@bYCD59weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@b_1YCD60weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@cYCD61weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@c_1YCD62weapons@first_person@aim_idle@p_m_zero@assault_rifle@special_carbine@fidgets@aYCD63weapons@first_person@aim_idle@p_m_zero@assault_rifle@special_carbine@fidgets@a_1YCD64weapons@first_person@aim_idle@p_m_zero@assault_rifle@special_carbine@fidgets@bYCD65weapons@first_person@aim_idle@p_m_zero@assault_rifle@special_carbine@fidgets@b_1YCD66weapons@first_person@aim_idle@p_m_zero@assault_rifle@special_carbine@fidgets@cYCD67weapons@first_person@aim_idle@p_m_zero@assault_rifle@special_carbine@fidgets@c_1YCD68weapons@first_person@aim_idle@p_m_zero@heavy@grenade_launcher@aim_trans@idle_to_ltYCD69weapons@first_person@aim_idle@p_m_zero@heavy@grenade_launcher@aim_trans@idle_to_rngYCD70weapons@first_person@aim_idle@p_m_zero@heavy@grenade_launcher@aim_trans@idle_to_scopeYCD71weapons@firs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Frequently asked questions

How do I play one of these animations in a script?

Request the dictionary with RequestAnimDict, then call TaskPlayAnim with the dictionary and clip names. Open an entry to browse its clips and copy a script-ready reference.

Can I preview an animation before scripting it?

Yes. Every dictionary entry plays its clips on a ped in your browser, so you can find the right clip before touching any code.