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Place and package GTA V vehicle tuning parts
Load a reference vehicle YFT and one rigid tuning-part YFT into a shared 3D scene. Move, rotate, and scale the part, then bake the placement into a static chassis-attached fragment with matching carcols and carvariations metadata.
How it works
- 1Import the reference vehicle YFT and the rigid tuning-part YFT.
- 2Use the translate, rotate, and scale gizmos or numeric XYZ fields to position the part.
- 3Choose a visible mod slot and supply existing metadata or generate a new mod kit.
- 4Download a FiveM resource ZIP or a single-player dlc.rpf containing only the tuning part.
Frequently asked questions
- Does the export include my base vehicle?
- No. The reference vehicle is used only for placement and is never included in the exported package.
- Can the part attach to a moving door, hood, or wheel bone?
- Not in this version. Every generated part is rigid and attached to chassis, even when you choose a normally moving category.
- What vehicle formats are supported?
- The editor targets Legacy GTA V and FiveM YFT files. Gen9, cloth, physics, linked models, and materially skinned tuning parts are rejected.