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Place and package GTA V vehicle tuning parts

Load a reference vehicle YFT and one rigid tuning-part YFT into a shared 3D scene. Move, rotate, and scale the part, then bake the placement into a static chassis-attached fragment with matching carcols and carvariations metadata.

How it works

  1. 1Import the reference vehicle YFT and the rigid tuning-part YFT.
  2. 2Use the translate, rotate, and scale gizmos or numeric XYZ fields to position the part.
  3. 3Choose a visible mod slot and supply existing metadata or generate a new mod kit.
  4. 4Download a FiveM resource ZIP or a single-player dlc.rpf containing only the tuning part.

Frequently asked questions

Does the export include my base vehicle?
No. The reference vehicle is used only for placement and is never included in the exported package.
Can the part attach to a moving door, hood, or wheel bone?
Not in this version. Every generated part is rigid and attached to chassis, even when you choose a normally moving category.
What vehicle formats are supported?
The editor targets Legacy GTA V and FiveM YFT files. Gen9, cloth, physics, linked models, and materially skinned tuning parts are rejected.