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Build GTA V shell interiors

Open a browser-based shell builder for GTA V and FiveM interiors. Choose a grid size, select bundled structural YDR pieces, hover individual grid sides, and place doors or walls into a live Three.js scene.

How it works

  1. 1Set the shell grid rows and columns.
  2. 2Choose a door-wall, wall, long-wall, or half-wall piece from the bottom browser.
  3. 3Hover a grid side to preview the placement side in green.
  4. 4Left-click to place the selected piece into the Three.js scene.

Frequently asked questions

Is this a full shell export workflow?
This MVP focuses on interactive side placement in the browser. Saving, exporting layouts, floors, undo, and prop-limit tooling are planned outside this iteration.
Does it run in the browser?
Yes. The bundled YDR files are fetched from the site and decoded locally in your browser for placement in the Three.js scene.
What shell pieces are included?
This builder iteration exposes side-placeable door walls, walls, long walls, and half walls from the bundled shell-creator asset pack.
How does placement work?
Each physical grid side is shared by adjacent cells. Hovering snaps to the nearest side segment, and clicking an occupied side replaces the piece already there.