all updates

July 17, 2026

Public YMT creator API and vehicle paint options

Platform5 updates
  • A new public YMT creator service turns clothing models into ready-to-use .ymt metadata files.
  • The asset viewer can preview vehicles in different paint colors before you export.
  • Paid services now let you try your first job free before spending any tokens.
  • Asset catalog pages load faster, are easier to find, and show richer search-engine listings.
  • You can now report a problem with an export so we can look into it quickly.

July 15-16, 2026

Asset browser, teams gallery, and tattoo render styles

Platform5 updates
  • A new asset browser lets you search GTA V vehicles, props, and animations with rich thumbnail previews.
  • Ped Tattoo added a full-color vs ink render style, multi-image packs, and a sharper body decal preview.
  • Teams gained a creations gallery, tab navigation, and add-ons enabled by default.
  • Shell Creator opened to Pro and Ultra members, with a GTA prop catalog and one-click resource downloads.
  • Admin tools gained a richer transactions page and cleaner account handling.

July 13-14, 2026

Tattoo API service, pricing offers, and vehicle audio export

Tools5 updates
  • The Ped Tattoo API moved to a faster service and can now import your existing tattoo packs.
  • Pricing added a 50% off first month offer for Pro, with clearer plan entitlements.
  • Vehicle engine audio can now be exported as a ready-to-use FiveM resource.
  • Vehicle Livery gained an AI chat panel for generating and refining textures.
  • Finished exports can post to Discord and invite a quick star rating.

July 11-12, 2026

Weapon attachment builder and public tattoo API

ToolsIn development5 updates
  • A new Weapons tool (in development, about 80% complete, releasing soon) builds custom weapons from GLBs, fits them to the hand, and exports FiveM add-ons.
  • The weapon builder validates muzzle and ejection points, advanced tuning, and pre-flight checks before export.
  • The public Ped Tattoo API added a preview endpoint, clearer limits, and unlimited paid quota.
  • Customize Cloth now keeps AI-generated textures from spilling outside the UV charts.
  • The 3D preview recenters the camera cleanly after you finish dragging a gizmo.

July 9-10, 2026

GLB to Ped tool and AI cloth chat

Tools5 updates
  • A new GLB to Ped tool turns uploaded models into playable FiveM add-on characters, with a live 3D preview.
  • Converted peds now load, render, and animate in game with a correctly rebuilt skeleton.
  • Customize Cloth gained an AI chat assistant with a model picker for generating textures.
  • The Tools menu was redesigned into domain sections with a quick filter.
  • GLB to Ped exports can post to a Discord showcase, and admins can see which tools each user has used.

July 7-8, 2026

Vehicle optimizer, Discord stats, and homepage livery stage

Tools5 updates
  • A new Vehicle Optimizer service can inspect, shrink, and fix YFT assets with server-side processing.
  • Vehicle optimization jobs can be retried more safely, with better refunds and cost checks for failed work.
  • Finished vehicle optimizer jobs can post size and health stats straight to Discord.
  • The optimizer UI now shows clearer progress, memory health, and estimated fix times.
  • The homepage gained a customizable livery stage and clearer trust chips around the main calls to action.

July 3-6, 2026

RDR2 previews, cloth inpainting, and vehicle export fixes

Tools5 updates
  • Red Dead Redemption 2 tools expanded with .ymt editing, drawable previews, cleaner navigation, and preview hub placement.
  • Customize Cloth gained better texture handling, export logic, and AI seam inpainting for generated textures.
  • Vehicle tools now serve and auto-fill DLC meta files when you pick a vehicle from the browser.
  • Vehicle Tuning exports now handle fragments, embedded textures, and mod kits more reliably.
  • SEO metadata, Open Graph previews, and project copy were refreshed across public pages.

July 1-2, 2026

GLB to Ped conversion, RDR2 YMT decoding, and sandbox controls

Tools4 updates
  • GLB to Ped conversion can split models into standard component drawables, map rigs, auto-orient uploads, and polish the preview.
  • Red Dead Redemption 2 .ymt files can be decoded to XML, with real-file validation and research notes.
  • Sandbox scenes gained an eye toggle so individual assets can be hidden and shown while composing a scene.
  • The download pay wall can now surface the +15 Discord verification bonus when it unlocks the export.

June 27-30, 2026

Optimization hub, livery unwrap, and GLB ped conversion

Tools5 updates
  • A new Optimization hub groups YDD and YTD tools, and the bulk optimizers are more resilient in the browser.
  • Vehicle Livery gained one-click UV generation, auto-switching to UVMap2, and more reliable high-resolution previews.
  • A GLB to FiveM add-on ped converter landed for building playable ped resources from uploaded models.
  • Sandbox can import .ytd textures and bind resource-folder textures correctly.
  • Customize Cloth added projection mode and stronger AI texture job handling.

June 24-26, 2026

Showcase rewards, admin insights, and plugin texture upgrades

Platform5 updates
  • Exports can be shared to a configurable Discord showcase channel, with rewards for verified shares.
  • Admins can create redeemable promo codes that grant free tokens and see who used each code.
  • Admin dashboards gained live tool-usage stats, better user sorting, purchased filters, and clickable KPI details.
  • The plugin can generate missing textures, use real UV templates, and accept plugin API keys for AI texture routes.
  • Deploys now support zero-downtime rolling swaps with health checks and quieter deploy output.

June 20-22, 2026

GLB to YDR conversion service, Discord verification, and prop fixes

Platform5 updates
  • The API Keys dashboard now covers the GLB to YDR conversion service, with clearer per-service details and keyboard navigation.
  • GLB to YDR conversions can post a rendered preview of the result straight to Discord.
  • Converted GLB props render correctly in game, with fixes for double shadows and geometry that split apart on rejoin.
  • Using the Photoshop and Photopea plugin trial and spinning the Lucky Wheel now require a verified Discord account.
  • The Customize Cloth and Vehicle Livery pages now surface the Photoshop and Photopea plugin so you can keep editing in the app you prefer.

June 16-19, 2026

Sandbox scene builder and preview accuracy

Tools3 updates
  • A new Sandbox tool lets you compose .ydr, .yft, .ydd, and .glb assets together in a single 3D scene.
  • Ped Tattoo placement is more accurate, with tighter zone-scoped handling across body parts.
  • The plugin landing page now highlights Red Dead Redemption 2 support.

June 16-19, 2026

Shell Creator interior builder

Tools5 updates
  • A new Shell Creator tool lets you build GTA V interiors from walls, floors, and furniture with a live in-game preview.
  • Paint walls and floors with Shift+drag strokes, resize the grid, manage roof levels, and preview collision as you build.
  • A Sounds category lets you drop placeable mp3 emitters into a shell, converted to in-game audio by a new mp3-to-AWC service.
  • Publish your builds to the marketplace and download them as ready-to-use FiveM resources, or browse the community gallery for ideas.
  • Import Sketchfab models straight into your shells alongside GTA V assets.

June 13-15, 2026

RDR2 plugin texture editing, livery UV modes, and the Lucky Wheel

Tools5 updates
  • You can now edit Red Dead Redemption 2 cloth and prop textures in the Photoshop and Photopea plugin, with PNG and DDS export.
  • Vehicle livery added an auto-unwrap mode that lays out a clean paintable UV for cars that have none.
  • Vehicle livery can paint to a second UV channel (UVMap2) and recommends the best mode for the vehicle you load.
  • The Lucky Wheel got a richer reward set with a daily spin, spin history, and a bonus for verifying your Discord account.
  • You can search the stock vehicle library and load a car into the livery editor in seconds.

June 11-12, 2026

RDR2 file support, daily usage, and audio trimming

Tools5 updates
  • Red Dead Redemption 2 files now decode and preview in 3D, and the GTA V preview pages auto-detect them when you drop one in.
  • A daily free-usage indicator shows how much of each tool you have used today and when it resets.
  • You can now trim audio clips down to fit script SFX banks before exporting.
  • The ped animation editor can import Fortnite emotes and retarget them onto GTA V rigs (Pro plan).
  • You can buy a subscription as a gift for another user at checkout.

June 9-10, 2026

Photoshop and Photopea plugins, discounts, and referrals

Platform5 updates
  • The Photoshop and Photopea plugins gained dual editing modes for cloth and vehicle assets, with smoother texture handling and trial support.
  • Discount codes arrived at checkout, backed by Stripe coupons and validation.
  • The referral system picked up richer engagement tracking.
  • Admins can now view the app as a specific user in read-only mode, with actions captured in an audit log.
  • Teams can manage plugin access and gift plugin seats to members.

June 7-8, 2026

Vehicle Tuning tool and AI texture references

Tools5 updates
  • A new Vehicle Tuning tool lets you adjust vehicles and export them through the GLB to YDR pipeline.
  • AI texture generation added reference-image support and panel hints for closer-matching results.
  • The referral rewards system grew with milestone bonuses surfaced in the user menu.
  • The Lucky Wheel gained audio, camera tuning, and a richer prize structure.
  • Pricing and subscription model details were refreshed.

June 5-6, 2026

GTA V Plugin Photoshop for Photoshop and Photopea

Tools5 updates
  • GTA V Plugin Photoshop arrived for Photoshop and Photopea. Select UV parts, paint with crop-and-map-back, live-sync host edits, and export straight to .ytd.
  • GLB to YDR conversion can now carry animations through to the export.
  • YTD optimization gained more compression options.
  • Token add-ons picked up bundle discounts at checkout.
  • Build Clothes added a token-based extra build with clearer quota tracking.

June 3-4, 2026

Batch cloth service, audio doors, and vehicle browsing

Tools5 updates
  • A new batch cloth processing service builds clothing dlc.rpf packs in the background.
  • Customize Cloth gained a Photoshop-style selection mask over UV charts, so edits stay inside the parts you pick.
  • A new Audio Doors tool resolves door sounds and packages them for the game.
  • You can now browse GTA V vehicle assets and search them when starting a livery.
  • Ped Tattoo placement got more accurate, and the viewer now decodes BC4/BC5 textures.

June 2, 2026

Ped animation Sims 4 import and livery layers

Tools5 updates
  • The ped animation editor can import Sims 4 animations and added animation tabs and tutorials (Pro plan).
  • Vehicle livery added layer editing, texture visibility toggles, and a tabbed settings panel.
  • Customize Cloth highlights projection directions so artwork lines up to the right side of the model.
  • UV projection baking classifies triangle facing more accurately for cleaner artwork placement.
  • The preview hub and sidebar were refreshed with accent colors and a mega dropdown menu.

June 1, 2026

Yearly billing, asset optimization, and cloth seam fixes

Platform5 updates
  • Subscriptions picked up yearly billing, clearer Pro plan benefits, and a smoother checkout with better error handling.
  • New YDD, YFT, and YTD optimization pages make trimming heavy assets easier.
  • Customize Cloth gained UV gutter fill to clean up seam bleed along texture edges.
  • AI cloth prompts now give clearer garment design instructions for steadier results.
  • Sitemap and robots.txt updates improve search-engine visibility.

May 30-31, 2026

Vehicle Animation tool and DLC packaging

Animation5 updates
  • A new Vehicle Animation tool lets you author, edit, and export vehicle animations with a live 3D preview.
  • The vehicle animation editor supports undo/redo, track management, and saved session history.
  • Posing is smoother with a transform gizmo, resizable panels, and bone visibility toggles.
  • Import YCD files, copy to clipboard, and download finished animations in multiple formats (Pro plan).
  • Building a vehicle DLC is easier with stream-file selection, vehicle renaming, and a stable DLC name preview.

May 28-29, 2026

FiveM to DLC tool and richer GLB exports

Tools5 updates
  • A new FiveM to DLC tool converts FiveM vehicle resources into ready-to-use DLC packs.
  • The vehicle DLC flow surfaces extra stream-file information so you know exactly what is included.
  • YFT to GLB conversion added paint-color support and better texture handling.
  • The YFT preview can now play YCD animations and validates offsets more carefully.
  • Server-side WASM conversions are more dependable for large files.

May 26-27, 2026

Discord rewards, ped animation, and polish

Platform5 updates
  • Ped animation export got fixes for facial clips and smoother foot contact, plus new debug tools.
  • Verifying your Discord account now earns a bonus, with clearer in-app nudges.
  • The home video showcase plays more reliably across browsers.
  • The changelog page got a cleaner, more responsive layout.
  • Builds now track the deployed commit for easier support and debugging.

May 23-25, 2026

Facial and body animation export

Animation3 updates
  • Facial animation authoring and export landed, with new UI for shaping expressions.
  • Body animation export and handling improved for cleaner full-body clips.
  • Animation tracks fall back to bind-pose values where data is missing, for steadier playback.

May 21-22, 2026

Localization and conversion polish

Platform4 updates
  • The app picked up localization support across admin, optimization, and preview pages.
  • YCD handling now supports both XML and JSON for more flexible animation workflows.
  • GLB to YDR conversion lets you set a custom property name for the generated drawable.
  • Vehicle livery added stream-only export options for lighter drops.

May 18-20, 2026

Ped Attachments tool and hero showcase

Attachments5 updates
  • A new Ped Attachments tool lets you place and pose items on characters with a live 3D preview.
  • The home page now leads with a hero showcase that cycles through interactive terminal snippets.
  • Ped Attachments supports RAGE:MP export and clipboard copy for quick reuse in your scripts.
  • Bone search and scrolling in the attachments editor are faster and easier to navigate.
  • Camera tracking and animation playback bring attachments to life in the preview.

May 16-17, 2026

Customize Cloth rename, livery AI, and fullscreen previews

Tools5 updates
  • Create Cloth is now Customize Cloth, with refreshed assets and naming.
  • Vehicle livery picked up AI atlas integration, decal support, and UV masking for cleaner artwork placement.
  • Preview tools added fullscreen support across more pages and components.
  • YDD and YTYP processing got safer with hash parsing and resource handling improvements.
  • YCD animation decoding picked up additional safety checks and alignment fixes.

May 13-15, 2026

Animation writer accuracy and Gen9 prep

Animation3 updates
  • The YCD writer handles Clip properties, frames, and timing more accurately end-to-end.
  • YCD XML round-trips preserve animation data with cleaner organization.
  • Groundwork for Gen9 (enhanced edition) conversions landed on main.

May 10-12, 2026

Ped Tattoo polish, animation downloads, and Discord linking

Tattoos5 updates
  • Ped Tattoo placement and rendering accuracy improved across the board.
  • Ped Tattoo now supports RAGE:MP export alongside FiveM.
  • Animation previews offer one-click downloads for .ycd and .ycd.xml files.
  • Discord account linking is integrated into the auth flow.
  • An external five-minute Pro-role resync keeps Discord roles in sync.

May 8-9, 2026

Ped Tattoo arrives and new download menus

Tattoos5 updates
  • A new Ped Tattoo tool lets you place and preview custom tattoos on characters.
  • Tattoo opacity, UV mapping, and projection got refined for cleaner placement.
  • More preview pages added download menus for YCD, DLC RPF, and YMT exports.
  • API keys platform detection surfaces the right install instructions for your OS.
  • Ped assembly handles YTDs with a single texture variant more gracefully.

May 6-7, 2026

Preview polish and easier downloads

Previews5 updates
  • YFT files now have a dedicated preview, with the new tool highlighted on the home page.
  • Picking and inspecting bones in the 3D preview is more accurate and predictable.
  • Preview pages now offer one-click downloads for the underlying XML and binary files.
  • GLB exports were extended across more preview pages, with subscription plan support.
  • A few layout and editor tweaks make the workspace feel cleaner across screen sizes.

May 3-5, 2026

Cloth projection and livery painting

Clothes4 updates
  • Cloth artwork now bakes onto the model with a smarter projection strategy for cleaner results.
  • You can paint UV overlays directly inside the cloth tool to line up artwork before exporting.
  • YDR and YFT previews picked up better bone interaction and visibility handling.
  • AI texture generation now lets you choose the output image size.

May 1-2, 2026

New services, API keys, and community

Platform5 updates
  • Animation clips can now be turned into videos through a new background service.
  • A new drawable-to-GLB service makes converting models faster and more reliable.
  • API keys got a clearer layout, official CLI links, and better quota visibility.
  • The home page now has a community section linking out to Discord.
  • Vehicle livery picked up UV chart mode and template projection baking for placing artwork.

April 27-30, 2026

Vehicle pack validator, GLB conversion, and exports

Tools5 updates
  • A new Vehicle Pack Validator inspects assets and reports issues with clear diagnostics.
  • You can now export animation previews as GIFs, with subscription plan entitlements.
  • GLB to YDR conversion is more reliable, with shader, scaling, and FiveM export fixes.
  • A new Build Clothes tool landed and cloth export now supports multiple formats.
  • Vehicle livery added UV template downloads to make starting a custom paint job easier.

April 25-26, 2026

Anim Clip Builder and server-side conversions

Animation5 updates
  • A new Anim Clip Builder is available from the sidebar for assembling animation clips.
  • The YCD writer now supports QuantizeFloat encoding for cleaner animation data.
  • GLB to YDR conversion picked up auto-scaling, remesh controls, per-LOD decimation, and server-side exports for big files.
  • Admin tooling now tracks online users and revenue with clearer reports.
  • Stats and storage handling for ped animation and livery flows are more accurate.

April 22-24, 2026

Vehicle livery creation arrives

Vehicle livery4 updates
  • You can now paint custom liveries onto vehicles right in the browser.
  • Placing artwork is much easier. Point at a part of the car and paint only where you want.
  • Finished liveries can now be packaged and shared as paid or free drops.
  • The home page got new tool previews, including vehicle livery and ped animation, with clearer “coming soon” labels.

April 20-21, 2026

Editing and timeline updates

Animation5 updates
  • Bringing animations in from files you already have is a lot smoother.
  • Posing characters feels more natural, with clearer tools for selecting, moving, and adjusting.
  • The timeline is easier to read and work with, including cleaner visuals and quicker frame editing.
  • You can now duplicate frames, retime clips, and control playback with less friction.
  • Labels and on-screen guidance are clearer, so the next step is easier to find.

April 14-19, 2026

Import and control improvements

Animation5 updates
  • More of your existing animation files come in cleanly, so you can pick up where you left off.
  • The 3D preview gives you better control when posing characters and undoing changes.
  • The editing area feels more organized, with a better layout and easier navigation.
  • Playback and pacing tools are smoother, which makes it easier to shape a full clip.
  • Exporting finished animation work became a simpler last step.

April 10-13, 2026

Audio, sirens, and a cleaner front door

Tools4 updates
  • The audio tools grew into a more complete workflow for listening to, packaging, and preparing in-game sound.
  • Editing vehicle sirens got much easier, with better previews and quick starting points from examples.
  • The home page and navigation were refreshed so it is easier to discover tools and see what each one does.
  • A few preview and model tools picked up extra polish, including better handling of different detail levels.

April 7-9, 2026

Archive and optimization upgrades

Archives5 updates
  • Opening and building archive packs became more reliable, especially with bigger or more nested files.
  • More preview pages were added and linked together, making it easier to jump between file types.
  • Model and texture optimization got clearer reports, bulk actions, and smoother downloads.
  • The heavy file tools feel more dependable across the board.
  • Team and account management picked up practical improvements for shared workspaces.

April 4-6, 2026

Cloth sessions and AI helpers

Clothes5 updates
  • Customize Cloth is easier to return to. Your work saves, restores, and cleans up more reliably.
  • AI texture tools got more options, including better model choices and support for reference images.
  • Pricing and refunds around failed or experimental texture runs are much clearer.
  • Texture guides and overlays are more useful, so it is easier to line up your artwork before exporting.
  • Account management picked up clearer controls for managing members and feature access.

April 1-3, 2026

Texture editing foundations

Clothes4 updates
  • Customize Cloth got a big usability lift with smoother drawing tools, gradients, and tablet-friendly controls.
  • Working with different cloth variations became easier, with a cleaner export flow.
  • The first AI texture tool landed, giving you a starting point for prompt-driven texture ideas.
  • Live preview and session tools started taking shape, making the editor feel much more like a full workspace.