all updates

June 1, 2026

Yearly billing, asset optimization, and cloth seam fixes

Platform4 updates
  • Subscriptions picked up yearly billing, clearer Pro plan benefits, and a smoother checkout with better error handling.
  • Customize Cloth gained UV gutter fill to clean up seam bleed along texture edges.
  • AI cloth prompts now give clearer garment design instructions for steadier results.
  • Sitemap and robots.txt updates improve search-engine visibility.

May 30-31, 2026

Vehicle Animation tool and DLC packaging

Animation5 updates
  • A new Vehicle Animation tool lets you author, edit, and export vehicle animations with a live 3D preview.
  • The vehicle animation editor supports undo/redo, track management, and saved session history.
  • Posing is smoother with a transform gizmo, resizable panels, and bone visibility toggles.
  • Import YCD files, copy to clipboard, and download finished animations in multiple formats (Pro plan).
  • Building a vehicle DLC is easier with stream-file selection, vehicle renaming, and a stable DLC name preview.

May 28-29, 2026

FiveM to DLC tool and richer GLB exports

Tools5 updates
  • A new FiveM to DLC tool converts FiveM vehicle resources into ready-to-use DLC packs.
  • The vehicle DLC flow surfaces extra stream-file information so you know exactly what is included.
  • YFT to GLB conversion added paint-color support and better texture handling.
  • The YFT preview can now play YCD animations and validates offsets more carefully.
  • Server-side WASM conversions are more dependable for large files.

May 26-27, 2026

Discord rewards, ped animation, and polish

Platform5 updates
  • Ped animation export got fixes for facial clips and smoother foot contact, plus new debug tools.
  • Verifying your Discord account now earns a bonus, with clearer in-app nudges.
  • The home video showcase plays more reliably across browsers.
  • The changelog page got a cleaner, more responsive layout.
  • Builds now track the deployed commit for easier support and debugging.

May 23-25, 2026

Facial and body animation export

Animation3 updates
  • Facial animation authoring and export landed, with new UI for shaping expressions.
  • Body animation export and handling improved for cleaner full-body clips.
  • Animation tracks fall back to bind-pose values where data is missing, for steadier playback.

May 21-22, 2026

Localization and conversion polish

Platform4 updates
  • The app picked up localization support across admin, optimization, and preview pages.
  • YCD handling now supports both XML and JSON for more flexible animation workflows.
  • GLB to YDR conversion lets you set a custom property name for the generated drawable.
  • Vehicle livery added stream-only export options for lighter drops.

May 18-20, 2026

Ped Attachments tool and hero showcase

Attachments5 updates
  • A new Ped Attachments tool lets you place and pose items on characters with a live 3D preview.
  • The home page now leads with a hero showcase that cycles through interactive terminal snippets.
  • Ped Attachments supports RAGE:MP export and clipboard copy for quick reuse in your scripts.
  • Bone search and scrolling in the attachments editor are faster and easier to navigate.
  • Camera tracking and animation playback bring attachments to life in the preview.

May 16-17, 2026

Customize Cloth rename, livery AI, and fullscreen previews

Tools5 updates
  • Create Cloth is now Customize Cloth, with refreshed assets and naming.
  • Vehicle livery picked up AI atlas integration, decal support, and UV masking for cleaner artwork placement.
  • Preview tools added fullscreen support across more pages and components.
  • YDD and YTYP processing got safer with hash parsing and resource handling improvements.
  • YCD animation decoding picked up additional safety checks and alignment fixes.

May 13-15, 2026

Animation writer accuracy and Gen9 prep

Animation3 updates
  • The YCD writer handles Clip properties, frames, and timing more accurately end-to-end.
  • YCD XML round-trips preserve animation data with cleaner organization.
  • Groundwork for Gen9 (enhanced edition) conversions landed on main.

May 10-12, 2026

Ped Tattoo polish, animation downloads, and Discord linking

Tattoos5 updates
  • Ped Tattoo placement and rendering accuracy improved across the board.
  • Ped Tattoo now supports RAGE:MP export alongside FiveM.
  • Animation previews offer one-click downloads for .ycd and .ycd.xml files.
  • Discord account linking is integrated into the auth flow.
  • An external five-minute Pro-role resync keeps Discord roles in sync.

May 8-9, 2026

Ped Tattoo arrives and new download menus

Tattoos5 updates
  • A new Ped Tattoo tool lets you place and preview custom tattoos on characters.
  • Tattoo opacity, UV mapping, and projection got refined for cleaner placement.
  • More preview pages added download menus for YCD, DLC RPF, and YMT exports.
  • API keys platform detection surfaces the right install instructions for your OS.
  • Ped assembly handles YTDs with a single texture variant more gracefully.

May 6-7, 2026

Preview polish and easier downloads

Previews5 updates
  • YFT files now have a dedicated preview, with the new tool highlighted on the home page.
  • Picking and inspecting bones in the 3D preview is more accurate and predictable.
  • Preview pages now offer one-click downloads for the underlying XML and binary files.
  • GLB exports were extended across more preview pages, with subscription plan support.
  • A few layout and editor tweaks make the workspace feel cleaner across screen sizes.

May 3-5, 2026

Cloth projection and livery painting

Clothes4 updates
  • Cloth artwork now bakes onto the model with a smarter projection strategy for cleaner results.
  • You can paint UV overlays directly inside the cloth tool to line up artwork before exporting.
  • YDR and YFT previews picked up better bone interaction and visibility handling.
  • AI texture generation now lets you choose the output image size.

May 1-2, 2026

New services, API keys, and community

Platform5 updates
  • Animation clips can now be turned into videos through a new background service.
  • A new drawable-to-GLB service makes converting models faster and more reliable.
  • API keys got a clearer layout, official CLI links, and better quota visibility.
  • The home page now has a community section linking out to Discord.
  • Vehicle livery picked up UV chart mode and template projection baking for placing artwork.

April 27-30, 2026

Vehicle pack validator, GLB conversion, and exports

Tools5 updates
  • A new Vehicle Pack Validator inspects assets and reports issues with clear diagnostics.
  • You can now export animation previews as GIFs, with subscription plan entitlements.
  • GLB to YDR conversion is more reliable, with shader, scaling, and FiveM export fixes.
  • A new Build Clothes tool landed and cloth export now supports multiple formats.
  • Vehicle livery added UV template downloads to make starting a custom paint job easier.

April 25-26, 2026

Anim Clip Builder and server-side conversions

Animation5 updates
  • A new Anim Clip Builder is available from the sidebar for assembling animation clips.
  • The YCD writer now supports QuantizeFloat encoding for cleaner animation data.
  • GLB to YDR conversion picked up auto-scaling, remesh controls, per-LOD decimation, and server-side exports for big files.
  • Admin tooling now tracks online users and revenue with clearer reports.
  • Stats and storage handling for ped animation and livery flows are more accurate.

April 22-24, 2026

Vehicle livery creation arrives

Vehicle livery4 updates
  • You can now paint custom liveries onto vehicles right in the browser.
  • Placing artwork is much easier. Point at a part of the car and paint only where you want.
  • Finished liveries can now be packaged and shared as paid or free drops.
  • The home page got new tool previews, including vehicle livery and ped animation, with clearer “coming soon” labels.

April 20-21, 2026

Editing and timeline updates

Animation5 updates
  • Bringing animations in from files you already have is a lot smoother.
  • Posing characters feels more natural, with clearer tools for selecting, moving, and adjusting.
  • The timeline is easier to read and work with, including cleaner visuals and quicker frame editing.
  • You can now duplicate frames, retime clips, and control playback with less friction.
  • Labels and on-screen guidance are clearer, so the next step is easier to find.

April 14-19, 2026

Import and control improvements

Animation5 updates
  • More of your existing animation files come in cleanly, so you can pick up where you left off.
  • The 3D preview gives you better control when posing characters and undoing changes.
  • The editing area feels more organized, with a better layout and easier navigation.
  • Playback and pacing tools are smoother, which makes it easier to shape a full clip.
  • Exporting finished animation work became a simpler last step.

April 10-13, 2026

Audio, sirens, and a cleaner front door

Tools4 updates
  • The audio tools grew into a more complete workflow for listening to, packaging, and preparing in-game sound.
  • Editing vehicle sirens got much easier, with better previews and quick starting points from examples.
  • The home page and navigation were refreshed so it is easier to discover tools and see what each one does.
  • A few preview and model tools picked up extra polish, including better handling of different detail levels.

April 7-9, 2026

Archive and optimization upgrades

Archives5 updates
  • Opening and building archive packs became more reliable, especially with bigger or more nested files.
  • More preview pages were added and linked together, making it easier to jump between file types.
  • Model and texture optimization got clearer reports, bulk actions, and smoother downloads.
  • The heavy file tools feel more dependable across the board.
  • Team and account management picked up practical improvements for shared workspaces.

April 4-6, 2026

Cloth sessions and AI helpers

Clothes5 updates
  • Customize Cloth is easier to return to. Your work saves, restores, and cleans up more reliably.
  • AI texture tools got more options, including better model choices and support for reference images.
  • Pricing and refunds around failed or experimental texture runs are much clearer.
  • Texture guides and overlays are more useful, so it is easier to line up your artwork before exporting.
  • Account management picked up clearer controls for managing members and feature access.

April 1-3, 2026

Texture editing foundations

Clothes4 updates
  • Customize Cloth got a big usability lift with smoother drawing tools, gradients, and tablet-friendly controls.
  • Working with different cloth variations became easier, with a cleaner export flow.
  • The first AI texture tool landed, giving you a starting point for prompt-driven texture ideas.
  • Live preview and session tools started taking shape, making the editor feel much more like a full workspace.