Previews free forever
Read and preview workflows remain free for opening, inspecting, and exploring assets.
Move from archive inspection to conversion and optimization without switching tools. Designed for fast starts and deep technical sessions.
Outcome-oriented entry points.
Inspect nested RPF7 structures quickly.
Browse, preview, and extract files without installing desktop tools.
Open workflowTurn a GLB model into a GTA-ready prop package.
Export .ydr, .ytyp, and .ytd outputs with practical scaling controls.
Open workflowEdit and preview clothing textures in one workflow.
Iterate with mesh and texture context before exporting the final files.
Open workflowPaint embedded vehicle liveries on a UV canvas.
Load a YFT, preview edits, then export PNG, YTD, or DLC.
Open workflowBuild and edit ped clips with live rig preview.
Shape keyframes and timing in-browser before packaging your animation.
Open workflowGenerate missing LOD levels for drawable dictionaries.
Reduce rendering cost while preserving asset quality intent.
Open workflowTune texture dictionaries for size and consistency.
Fix mipmaps and compression setup before packaging or release.
Open workflowEdit siren emitters and envelopes against game limits.
Validate light behavior with a focused vehicle workflow.
Open workflowShort, focused clips for the most relevant workflows.
Import GTA vehicles into Photopea, preview them in 3D, then paint the generated UV.
Import GTA clothing into Photopea, preview it in 3D, then paint the generated UV.
Animated cloth texture workflow in a compact browser loop.
Place tattoo overlays on freemode peds with AI generation.
Siren authoring flow with visual preview and tuning controls.
Paint vehicle liveries with AI or manual tools and live 3D preview.
Animate vehicle parts like roofs and doors, then export a .ycd with live 3D preview.
Build and edit ped clips with keyframes, timing, and live rig preview.
From GLB import to GTA-ready exports with iterative adjustments.
Animation playback checks in the browser before packaging.
Fragment inspection with model preview and UV wireframes.
Everything stays discoverable with grouped, expandable sections.
Decode and inspect core GTA V formats in-browser.
Create production-ready assets and helper definitions.
Improve runtime efficiency and package quality.
Author gameplay-facing audio and emergency lighting.
Open or assemble RPF archives directly from the browser.
GTA UV Studio brings clothing, weapon, prop, and vehicle assets straight into Photopea or Photoshop. Drop a file, see the real model in 3D, generate a paint-ready UV, and paint it in place.
Run the official v-drawable-to-glb CLI or call the HTTP API directly with curl. Either way you get a clean GLB you can preview, edit, or ship.
Point the CLI at a base .ydd + .ytd and a folder of skins, then add pack=single to ship one dlc.rpf whose drawable offers every colour as an in-game clothing-menu option. No Blender, no OpenIV.
Know what is free, what costs tokens, and where processing happens.
Read and preview workflows remain free for opening, inspecting, and exploring assets.
Only selected generation/export actions use tokens, with pricing shown before spending.
Core preview flows run client-side with WebAssembly so your analysis stays local.
Professional GTA V tooling directly in the browser with no desktop setup required.
Fast interactions tuned for practical modding sessions and iteration loops.
Token-cost actions are surfaced before you commit, so paid steps never feel hidden or surprising.
Recent changes and improvements.
June 9-10, 2026
The Photoshop and Photopea plugins gained dual editing modes for cloth and vehicle assets, with smoother texture handling and trial support.
Discount codes arrived at checkout, backed by Stripe coupons and validation.
Ask questions, share work, and stay current on new features.