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  • Optimize drawables and textures together in one run
  • Keep every other file and the original folder paths
  • Runs right in your browser, nothing is uploaded
  • Runs in your browser
  • Free to start
  • No credit card

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Mixed YDD + YTD Optimizer

Optimize a clothing or prop pack that mixes drawable dictionaries (.ydd) and texture dictionaries (.ytd) in a single pass. Drop loose files, a folder, a .zip, or a .rpf: every .ydd gets missing MED, LOW, and VLOW distance meshes, every .ytd is rebuilt with your compression and mipmap settings, and all other files are carried through untouched. Download one archive with the original paths preserved.

How it works

  1. 1Add a mix of .ydd and .ytd files, a folder, a .zip, or a .rpf; the tool lists how many drawable and texture files it found.
  2. 2Set the distance-detail sliders for the drawables and the compression, mipmap, power-of-two, and downscale options for the textures.
  3. 3Click Optimize to process both file types right in your browser, watching progress in the live console.
  4. 4Download a single optimized archive (a .zip, or a .rpf when you started from one) with the same internal paths.

Frequently asked questions

What files can I mix together?
Any number of .ydd and .ytd files, in loose files, a folder, a .zip, or a .rpf. Drawables get distance LODs, texture dictionaries get rebuilt, and anything else in the drop is copied through unchanged.
How is this different from the ped optimizer?
The ped optimizer expects one matching .ydd, .yft, .ytd, and .ymt that share a name. This tool takes any loose mix of just .ydd and .ytd files, with no naming or count rules, and hands back one archive.
Is it free and does it run in my browser?
Scanning and optimizing run free in your browser, so your files stay on your device. Downloading the finished archive uses tokens (or your included plan).
Will my files get smaller?
Textures usually shrink, while adding distance meshes to drawables can grow them a little. The trade is lighter geometry and textures for the game to use at a distance, which reduces stutter.