Animation archive / facials@

Facial animations

Face performances: moods, speech shapes, and expressions used across the game. Open a dictionary to browse its clips and preview them on a ped.

99 dictionaries
01facials@blend_out@0239_armenian_3_mini_8_3@siemonyetarian@YCD02facials@blend_out@ah_3b_mcs_4@michael@YCD03facials@blend_out@static_hostage_2-pro_mcs_1_face@guard-pro_mcs_1YCD04facials@creatures@pug@barkYCD05facials@creatures@pug@bark_1YCD06facials@creatures@retriever@barkYCD07facials@creatures@retriever@bark_1YCD08facials@creatures@rottweile@barkYCD09facials@creatures@rottweile@bark_1YCD10facials@drfYCD11facials@gen_female@baseYCD12facials@gen_female@base_1YCD13facials@gen_female@base_2YCD14facials@gen_female@variations@aimingYCD15facials@gen_female@variations@angryYCD16facials@gen_female@variations@excitedYCD17facials@gen_female@variations@excited_1YCD18facials@gen_female@variations@frustratedYCD19facials@gen_female@variations@frustrated_1YCD20facials@gen_female@variations@happyYCD21facials@gen_female@variations@injuredYCD22facials@gen_female@variations@normalYCD23facials@gen_female@variations@reactionsYCD24facials@gen_female@variations@stressedYCD25facials@gen_female@variations@talkingYCD26facials@gen_female@variations@talking_1YCD27facials@gen_male@baseYCD28facials@gen_male@base_1YCD29facials@gen_male@base_2YCD30facials@gen_male@variations@aimingYCD31facials@gen_male@variations@angryYCD32facials@gen_male@variations@dancinghighYCD33facials@gen_male@variations@dancinglowYCD34facials@gen_male@variations@dancingmedYCD35facials@gen_male@variations@dancingtranceYCD36facials@gen_male@variations@excitedYCD37facials@gen_male@variations@excited_1YCD38facials@gen_male@variations@frustratedYCD39facials@gen_male@variations@frustrated_1YCD40facials@gen_male@variations@happyYCD41facials@gen_male@variations@injuredYCD42facials@gen_male@variations@normalYCD43facials@gen_male@variations@reactionsYCD44facials@gen_male@variations@stressedYCD45facials@gen_male@variations@talkingYCD46facials@gen_male@variations@talking_1YCD47facials@gestures@YCD48facials@mime@baseYCD49facials@mime@variations@normalYCD50facials@p_m_one@baseYCD51facials@p_m_one@base_1YCD52facials@p_m_one@variations@aimingYCD53facials@p_m_one@variations@angryYCD54facials@p_m_one@variations@elkcallYCD55facials@p_m_one@variations@excitedYCD56facials@p_m_one@variations@excited_1YCD57facials@p_m_one@variations@frustratedYCD58facials@p_m_one@variations@frustrated_1YCD59facials@p_m_one@variations@happyYCD60facials@p_m_one@variations@injuredYCD61facials@p_m_one@variations@normalYCD62facials@p_m_one@variations@reactionsYCD63facials@p_m_one@variations@stressedYCD64facials@p_m_one@variations@talkingYCD65facials@p_m_one@variations@talking_1YCD66facials@p_m_two@baseYCD67facials@p_m_two@base_1YCD68facials@p_m_two@variations@aimingYCD69facials@p_m_two@variations@angryYCD70facials@p_m_two@variations@elkcallYCD71facials@p_m_two@variations@excitedYCD72facials@p_m_two@variations@excited_1YCD73facials@p_m_two@variations@frustratedYCD74facials@p_m_two@variations@frustrated_1YCD75facials@p_m_two@variations@happyYCD76facials@p_m_two@variations@injuredYCD77facials@p_m_two@variations@normalYCD78facials@p_m_two@variations@reactionsYCD79facials@p_m_two@variations@stressedYCD80facials@p_m_two@variations@talkingYCD81facials@p_m_two@variations@talking_1YCD82facials@p_m_zero@baseYCD83facials@p_m_zero@base_1YCD84facials@p_m_zero@variations@aimingYCD85facials@p_m_zero@variations@angryYCD86facials@p_m_zero@variations@electrocutedYCD87facials@p_m_zero@variations@elkcallYCD88facials@p_m_zero@variations@excitedYCD89facials@p_m_zero@variations@excited_1YCD90facials@p_m_zero@variations@frustratedYCD91facials@p_m_zero@variations@frustrated_1YCD92facials@p_m_zero@variations@happyYCD93facials@p_m_zero@variations@injuredYCD94facials@p_m_zero@variations@normalYCD95facials@p_m_zero@variations@reactionsYCD96facials@p_m_zero@variations@stressedYCD97facials@p_m_zero@variations@talkingYCD98facials@p_m_zero@variations@talking_1YCD99facials@u_m_y_zombie_01@baseYCD

Frequently asked questions

How do I play one of these animations in a script?

Request the dictionary with RequestAnimDict, then call TaskPlayAnim with the dictionary and clip names. Open an entry to browse its clips and copy a script-ready reference.

Can I preview an animation before scripting it?

Yes. Every dictionary entry plays its clips on a ped in your browser, so you can find the right clip before touching any code.