Character archive / ambient

GTA 5 ambient peds

Background city pedestrians (a_m_, a_f_) that populate the streets and interiors.

93 peds
a_f_m_beach_01 inspection render
a_f_m_beach_01
Ambientpatchday3ng
a_f_m_bevhills_01 inspection render
a_f_m_bevhills_01
Ambientmppatchesng
a_f_m_bevhills_02 inspection render
a_f_m_bevhills_02
Ambientmppatchesng
a_f_m_bodybuild_01 inspection render
a_f_m_bodybuild_01
Ambientmppatchesng
a_f_m_business_02 inspection render
a_f_m_business_02
Ambientmppatchesng
a_f_m_genbiker_01 inspection render
a_f_m_genbiker_01
Ambientmpsum2props
a_f_m_genstreet_01 inspection render
a_f_m_genstreet_01
Ambientmpchristmas3props
a_f_o_genstreet_01 inspection render
a_f_o_genstreet_01
Ambientpatchday21ng
a_f_y_beach_02 inspection render
a_f_y_beach_02
Ambientmpheist4props
a_f_y_bevhills_01 inspection render
a_f_y_bevhills_01
Ambientmppatchesng
a_f_y_bevhills_02 inspection render
a_f_y_bevhills_02
Ambientmppatchesng
a_f_y_bevhills_03 inspection render
a_f_y_bevhills_03
Ambientmppatchesng
a_f_y_bevhills_04 inspection render
a_f_y_bevhills_04
Ambientmppatchesng
a_f_y_bevhills_05 inspection render
a_f_y_bevhills_05
Ambientmpheist3props
a_f_y_business_01 inspection render
a_f_y_business_01
Ambientmppatchesng
a_f_y_business_02 inspection render
a_f_y_business_02
Ambientmppatchesng
a_f_y_business_03 inspection render
a_f_y_business_03
Ambientpatchday3ng
a_f_y_business_04 inspection render
a_f_y_business_04
Ambientmppatchesng
a_f_y_carclub_01 inspection render
a_f_y_carclub_01
Ambientmptunerprops
a_f_y_carclub_02 inspection render
a_f_y_carclub_02
Ambientmp2024_02props
a_f_y_clubcust_01 inspection render
a_f_y_clubcust_01
Ambientmpbattleprops
a_f_y_clubcust_02 inspection render
a_f_y_clubcust_02
Ambientmpbattleprops
a_f_y_clubcust_03 inspection render
a_f_y_clubcust_03
Ambientmpbattleprops
a_f_y_clubcust_04 inspection render
a_f_y_clubcust_04
Ambientmpheist4props
a_f_y_eastsa_02 inspection render
a_f_y_eastsa_02
Ambientmppatchesng
a_f_y_epsilon_01 inspection render
a_f_y_epsilon_01
Ambientpatchday3ng
a_f_y_femaleagent inspection render
a_f_y_femaleagent
Ambientmpheist
a_f_y_gencaspat_01 inspection render
a_f_y_gencaspat_01
Ambientmpvinewoodprops
a_f_y_hipster_01 inspection render
a_f_y_hipster_01
Ambientpatchday3ng
a_f_y_hipster_03 inspection render
a_f_y_hipster_03
Ambientpatchday3ng
a_f_y_hipster_04 inspection render
a_f_y_hipster_04
Ambientmppatchesng
a_f_y_indian_01 inspection render
a_f_y_indian_01
Ambientmppatchesng
a_f_y_runner_01 inspection render
a_f_y_runner_01
Ambientpatchday3ng
a_f_y_scdressy_01 inspection render
a_f_y_scdressy_01
Ambientmppatchesng
a_f_y_skater_01 inspection render
a_f_y_skater_01
Ambientpatchday3ng
a_f_y_smartcaspat_01 inspection render
a_f_y_smartcaspat_01
Ambientmpvinewoodprops
a_f_y_soucent_02 inspection render
a_f_y_soucent_02
Ambientpatchday6ng
a_f_y_studioparty_01 inspection render
a_f_y_studioparty_01
Ambientmpsecurityprops
a_f_y_studioparty_02 inspection render
a_f_y_studioparty_02
Ambientmpsecurityprops
a_f_y_topless_01 inspection render
a_f_y_topless_01
Ambientmppatchesng
a_f_y_tourist_01 inspection render
a_f_y_tourist_01
Ambientmppatchesng
a_f_y_tourist_02 inspection render
a_f_y_tourist_02
Ambientmppatchesng
a_f_y_vinewood_01 inspection render
a_f_y_vinewood_01
Ambientpatchday3ng
a_f_y_vinewood_03 inspection render
a_f_y_vinewood_03
Ambientmppatchesng
a_m_m_bankrobber_01 inspection render
a_m_m_bankrobber_01
Ambientmpchristmas3props
a_m_m_beach_01 inspection render
a_m_m_beach_01
Ambientpatchday3ng
a_m_m_farmer_01 inspection render
a_m_m_farmer_01
Ambientpatchday4ng
a_m_m_genbiker_01 inspection render
a_m_m_genbiker_01
Ambientmpsum2props
a_m_m_golfer_01 inspection render
a_m_m_golfer_01
Ambientpatchday3ng
a_m_m_hillbilly_01 inspection render
a_m_m_hillbilly_01
Ambientpatchday3ng
a_m_m_mlcrisis_01 inspection render
a_m_m_mlcrisis_01
Ambientmpvinewoodprops
a_m_m_og_boss_01 inspection render
a_m_m_og_boss_01
Ambientpatchday3ng
a_m_m_skater_01 inspection render
a_m_m_skater_01
Ambientmppatchesng
a_m_m_studioparty_01 inspection render
a_m_m_studioparty_01
Ambientmpsecurityprops
a_m_m_tennis_01 inspection render
a_m_m_tennis_01
Ambientmppatchesng
a_m_m_tramp_01 inspection render
a_m_m_tramp_01
Ambientpatchday6ng
a_m_m_trampbeac_01 inspection render
a_m_m_trampbeac_01
Ambientpatchday3ng
a_m_m_tranvest_01 inspection render
a_m_m_tranvest_01
Ambientmppatchesng
a_m_m_tranvest_02 inspection render
a_m_m_tranvest_02
Ambientmppatchesng
a_m_o_acult_01 inspection render
a_m_o_acult_01
Ambientpatchday3ng
a_m_o_acult_02 inspection render
a_m_o_acult_02
Ambientpatchday3ng
a_m_o_beach_01 inspection render
a_m_o_beach_01
Ambientmppatchesng
a_m_o_beach_02 inspection render
a_m_o_beach_02
Ambientmpheist4props
a_m_y_acult_01 inspection render
a_m_y_acult_01
Ambientpatchday3ng
a_m_y_beach_03 inspection render
a_m_y_beach_03
Ambientpatchday3ng
a_m_y_beach_04 inspection render
a_m_y_beach_04
Ambientmpheist4props
a_m_y_beachvesp_01 inspection render
a_m_y_beachvesp_01
Ambientmppatchesng
a_m_y_business_02 inspection render
a_m_y_business_02
Ambientpatchday19ng
a_m_y_carclub_01 inspection render
a_m_y_carclub_01
Ambientmptunerprops
a_m_y_carclub_02 inspection render
a_m_y_carclub_02
Ambientmp2024_02props
a_m_y_clubcust_01 inspection render
a_m_y_clubcust_01
Ambientmpbattleprops
a_m_y_clubcust_02 inspection render
a_m_y_clubcust_02
Ambientmpbattleprops
a_m_y_clubcust_03 inspection render
a_m_y_clubcust_03
Ambientmpbattleprops
a_m_y_clubcust_04 inspection render
a_m_y_clubcust_04
Ambientmpheist4props
a_m_y_eastsa_01 inspection render
a_m_y_eastsa_01
Ambientpatchday3ng
a_m_y_gencaspat_01 inspection render
a_m_y_gencaspat_01
Ambientmpvinewoodprops
a_m_y_golfer_01 inspection render
a_m_y_golfer_01
Ambientpatchday3ng
a_m_y_hasjew_01 inspection render
a_m_y_hasjew_01
Ambientmppatchesng
a_m_y_hipster_01 inspection render
a_m_y_hipster_01
Ambientmppatchesngprops
a_m_y_hipster_03 inspection render
a_m_y_hipster_03
Ambientpatchday6ng
a_m_y_latino_01 inspection render
a_m_y_latino_01
Ambientpatchday3ng
a_m_y_motox_02 inspection render
a_m_y_motox_02
Ambientmppatchesng
a_m_y_roadcyc_01 inspection render
a_m_y_roadcyc_01
Ambientmppatchesng
a_m_y_runner_01 inspection render
a_m_y_runner_01
Ambientpatchday3ng
a_m_y_smartcaspat_01 inspection render
a_m_y_smartcaspat_01
Ambientmpvinewoodprops
a_m_y_soucent_01 inspection render
a_m_y_soucent_01
Ambientpatchday3ng
a_m_y_soucent_03 inspection render
a_m_y_soucent_03
Ambientpatchday3ng
a_m_y_studioparty_01 inspection render
a_m_y_studioparty_01
Ambientmpsecurityprops
a_m_y_stwhi_01 inspection render
a_m_y_stwhi_01
Ambientpatchday3ng
a_m_y_stwhi_02 inspection render
a_m_y_stwhi_02
Ambientmppatchesng
a_m_y_tattoocust_01 inspection render
a_m_y_tattoocust_01
Ambientmptuner
a_m_y_vinewood_01 inspection render
a_m_y_vinewood_01
Ambientmppatchesng
a_m_y_yoga_01 inspection render
a_m_y_yoga_01
Ambientpatchday3ng

Frequently asked questions

How do I spawn a ambient ped?

Open an entry and copy the ped name or its hash, then hand it to your spawn menu, trainer, or script. The entry also shows the signed and hexadecimal forms of the hash.

Can I preview a character before using it?

Yes. Every entry loads the model in an interactive 3D viewer in your browser, with triangle, material, and file size stats.