How to make custom clothes for FiveM
Updated 2026-07-23
Custom clothes in GTA 5 are two files per piece: a YDD model and a YTD texture. You rarely need a new model; most custom clothing is a stock or community mesh with a new texture. That means you can make server-ready clothes entirely in the browser: paint the texture, check it on the ped in 3D, and package the result.
How GTA 5 clothing works
- The YDD holds the clothing mesh, rigged to the freemode ped.
- The YTD holds the texture the mesh wears. Recoloring or redesigning the texture changes the look without touching the mesh.
- Component slots (jbib for tops, lowr for pants, feet for shoes, and so on) decide where a piece goes on the ped.
Because the texture does most of the visual work, the fastest route to custom clothes is editing the YTD while previewing it live on the model.
Design the texture
- 1Open the cloth customizer. It loads a default freemode clothing piece, or drop in your own .ydd and .ytd pair.
- 2Paint directly on the texture with the brush, drop in logos or patterns as image layers, and adjust colors with the sliders.
- 3Watch the 3D preview: every stroke shows up on the ped immediately, so seams and placement are never a surprise.
- 4Export the edited texture as a .ytd, or the whole piece.
Working from a real clothing brand or design? Upload the artwork as an image layer and scale it into place instead of repainting it by hand.
Package it for your server
A texture alone is not installable; the server needs an addon clothing resource that registers the piece. The clothing pack builder takes your pieces and produces that resource, with the metadata GTA needs to show the clothes in the right component slot.
- 1Add your clothing pieces (.ydd plus .ytd) to the builder.
- 2Assign each piece to its component slot and set the texture variations.
- 3Build the pack and drop the output on your server like any other resource.
Going further
Tattoos work the same way as clothes but overlay the skin: the tattoo creator previews them on the ped with game-accurate placement and packages a tattoo pack. And if a mesh needs LODs or the textures need mipmaps before going live, the YDD optimizer handles both in the browser.
Frequently asked questions
- Do I need Blender or Photoshop?
- No. Texture editing, 3D preview, and packaging all run in your browser. You only need Blender if you are building a brand new clothing mesh.
- Will these clothes work with EUP?
- Yes. EUP clothing is the same YDD and YTD format; you can edit EUP textures the same way and ship them in your pack.
- Is it free?
- Editing and previewing are free. You sign in with Discord to use the tools, and exports use tokens.
- Why do my clothes look blurry at a distance?
- The texture is missing mipmaps or the mesh is missing LODs. The optimization tools rebuild both without touching your design.