How to make a FiveM vehicle livery
Updated 2026-07-23
A livery is a texture the game wraps over a vehicle body: police markings, racing numbers, company branding. The hard part has always been guessing how a flat template maps onto the 3D body. The livery creator removes the guessing: you paint on the actual vehicle model and it produces the finished texture.
How liveries work
Vehicles that support liveries have livery slots defined in their files, and the livery itself is a texture the model stretches over the body using its UV layout. Two consequences matter in practice:
- The vehicle must already have a livery slot. Most emergency and racing vehicles do; if a model has none, the tool tells you.
- The output is a texture. Installing a livery means shipping a texture, not editing the model.
Design the livery
- 1Drop the vehicle .yft (and its .ytd) into the livery creator, or start from a stock vehicle.
- 2Paint directly on the 3D body: colors, stripes, and text land exactly where you put them.
- 3Import logos or decals as image layers and drag them into position on the body.
- 4Export. The finished livery texture is baked into the vehicle's livery slot, ready to install.
Working on a police pack? The siren editor covers the lighting side; livery and sirens together make the vehicle.
Install it on the server
The export is a .ytd containing the vehicle textures with your livery in place. Stream it from the vehicle resource so it replaces the original texture dictionary, restart the resource, and select the livery in game (menus expose livery selection, or SetVehicleLivery in a script).
Check it before going live
Open the vehicle in the YFT preview with your exported textures to confirm the mapping, and use the wireframe UV view if a decal lands somewhere unexpected. Mirrored panels are a property of the vehicle UV layout itself: some models share one texture region between left and right sides, so a design can appear on both.
Frequently asked questions
- Do I need a livery template?
- No. Templates exist because people painted flat images blind. Painting on the 3D model is the template, in effect: what you see is the mapping.
- Why does my livery show on both sides of the car?
- The model mirrors its UVs: left and right body panels share the same texture area. That is a property of the vehicle, not a bug in the texture.
- Does this work for addon cars?
- Yes, as long as the model has a livery slot. Drop the addon .yft into the tool; if it has no livery support, the tool will say so.
- Is the livery creator free?
- Designing and previewing are free. You sign in with Discord to use the tool, and exporting the finished texture uses tokens.