GTA 5 spawn names, explained
Updated 2026-07-23
Every vehicle in GTA 5 has a short internal name like adder or police3. That spawn name is not a cheat code; it is the model name the game uses to stream the vehicle files. Understand that link once and spawning, scripting, and modding vehicles all get simpler.
What a spawn name actually is
The spawn name is the file name of the vehicle model. The supercar Adder is adder.yft plus adder.ytd, registered in vehicles.meta under the name adder. When anything asks the game for a vehicle, it asks by that name, hashed with the JOAAT function into a number the engine uses internally.
- Display name: what the game shows on screen (Truffade Adder). Several vehicles can share one.
- Spawn or model name: the unique internal string (adder). This is what menus, scripts, and natives want.
- JOAAT hash: the numeric hash of the spawn name (GetHashKey("adder")). Scripts and save data use it.
All three are listed for every vehicle in our vehicle catalog, and the spawn names directory has the complete list on one page with copy buttons.
Spawning on a FiveM server
- Admin menus: vMenu and similar menus have a spawn-by-name field; paste the spawn name there.
- Chat commands: many servers expose /car <name> or similar; this depends on the server's resources.
- Scripts: RequestModel(GetHashKey("adder")), wait for it to load, then CreateVehicle with that hash.
Custom addon vehicles use whatever spawn name their creator chose; stock vehicles use the names in the directory. Vehicles from a DLC only exist on servers running a game build that includes that DLC. Our vehicles by DLC index shows which update added which vehicle.
Spawning in single player
Single player has no built-in spawn console, so players use a trainer such as Menyoo or the Simple Trainer. Each has a spawn-by-model-name box that takes the same spawn names. Story mode cheats cover only a handful of vehicles; the model name route works for all of them.
Inspecting a vehicle before you use it
Every entry in the catalog renders the actual model in 3D in your browser and lists its files: the base fragment, the high detail fragment, and the texture dictionary. If you are modding, you can open any of them in the YFT preview for a closer look at the mesh and UV layout.
Frequently asked questions
- Are spawn names the same as cheat codes?
- No. Cheat codes are a small fixed list Rockstar shipped. Spawn names are the internal model names, one per vehicle, and they cover every vehicle in the game.
- Why does GetHashKey matter?
- The engine works with numeric hashes, not strings. GetHashKey turns a spawn name into its JOAAT hash; natives like CreateVehicle take the hash.
- A spawn name is not working on my server. Why?
- Either the server runs an older game build that lacks the DLC the vehicle came in, or the name is misspelled. Copy it from the directory instead of typing it.
- Where do I find prop and ped names?
- Props have their own model names, listed in our props catalog with 3D previews. The same idea applies: the name is the file name.