Turn a character model into a FiveM ped
Updated 2026-07-23
A ped is a full character the game can spawn and animate, which makes it the most demanding conversion in GTA modding: the model has to be rigged to the GTA skeleton or animations will tear it apart. The GLB to ped converter automates that rigging and packages the result as an installable addon ped.
What makes a good source model
- A humanoid character in a neutral pose, exported as .glb with textures embedded.
- If the model is already rigged, its skeleton is used to map motion onto the GTA bones; unrigged models get skinned automatically.
- Full-body models convert best. Some avatar exporters delete the body under the clothes, which shows as holes when the ped moves; prefer exports with the body intact.
Convert and preview
- 1Drop the .glb into the GLB to ped converter.
- 2The model is fitted and rigged to the GTA ped skeleton; watch it play idle and walk animations in the 3D preview.
- 3Use the fit options if proportions are off or hands sit oddly; the preview shows the effect immediately.
- 4Export when it moves the way it should.
The animated preview is the honest test. A ped that looks fine standing still can shred at the shoulders or thighs once it walks, and the preview shows that before you download anything.
Install and spawn it
The export is a ready-made resource containing the ped files and manifest. Drop it into your resources folder, ensure it in server.cfg, restart, and spawn the ped by its model name from your admin menu or with CreatePed in a script.
Dressing and animating your ped
Once the ped exists, the rest of the toolkit applies to it: retexture its clothing in the cloth customizer, or build custom animations for it with the ped animation creator and play them with a script.
Frequently asked questions
- Does the model have to be rigged already?
- No. Unrigged models are skinned automatically. Already-rigged models generally convert with better deformation because their skeleton guides the mapping.
- Why does my converted ped tear at the joints when moving?
- The mesh is bound to bones it should not follow, usually from unusual proportions or geometry. Adjust the fit options and re-check the walking preview before exporting.
- Can I use an avatar from a character creator app?
- Usually yes, but check for missing body geometry under the clothes; some exporters remove it and the gaps show during animation.
- Is the conversion free?
- Previewing the converted ped with animations is free. You sign in with Discord to use the tool, and the export uses tokens.