GTA 5 YMAP files, explained
Updated 2026-07-23
YMAP files are placement lists: they tell GTA 5 what to put where in the world. Every custom map mod, every added building, every parked-car layout on a FiveM server ultimately ships as YMAPs. Reading one used to require desktop tools; the YMAP preview decodes any .ymap to readable XML in your browser.
What a YMAP holds
- Entities: placed objects, each referencing an archetype by name with a position, rotation, and draw distance.
- Car generators: the spawn points that produce parked cars, with model and orientation.
- References to the physics dictionaries and other map data the placements need.
The archetypes themselves live in YTYP files: the YMAP says "put prop_bench_01a here", the YTYP defines what prop_bench_01a is. The YTYP preview decodes those, and for custom props the YTYP generator creates them.
Read a YMAP in the browser
- 1Drop the .ymap into the YMAP preview.
- 2The decoded XML lists every entity with its archetype name, position, and rotation, plus the car generators.
- 3Use it to audit a map mod before installing it, find which YMAP places a particular object, or check coordinates.
- 4Download the XML if you want to search or diff it elsewhere. Decoding runs on your device.
YMAPs on a FiveM server
A YMAP streams like any other asset: put it in a resource stream/ folder, ensure the resource, and the placements load. Two practical notes:
- Entities referencing custom props need the matching YTYP streamed as well, declared with a data_file DLC_ITYP_REQUEST line in the manifest.
- Removing a map mod means removing its YMAP; leftover placements come from a resource still streaming it.
What about editing?
The browser preview is read only: it decodes and displays. Authoring or editing YMAPs in a visual world context is what desktop CodeWalker excels at; the honest comparison is on the CodeWalker alternative page. A common workflow is: inspect and verify here, edit there when placement work is needed.
Frequently asked questions
- Can I open a YMAP without CodeWalker?
- Yes, for reading: the YMAP preview decodes any .ymap to XML in your browser. Editing and re-saving is desktop-tool territory.
- Why do objects from my map mod not appear?
- Usually the YTYP with the custom archetypes is missing or not declared in the manifest. The YMAP alone only places names; the YTYP defines them.
- What is a car generator?
- A spawn point baked into map data that produces a parked vehicle: model, position, and heading. The preview lists every one in the file.